With 100% tax, and 99000 population that’s 99k an hour. I will explain throughly through math why I'd build it this way instead of the other way.Īlso you should have both a political hero and a attack hero, the politcal hero would be to maximize food production thus increasing troop placement within the town. For the resource fields I'd have 40 farms. I'd have 18 cottages and 10 barracks, and the four extra buildings. I can understand why you have so many barracks, but to me it would seem more practical for more cottages and less barracks. Just don’t post it because I already understand…. The second option is simply to let players choose whether they want a beacon tower or not really you can edit these builds to suit your needs. Simple the first build is what I would go with, and is my own personal opinion because I believe that hiding the location of my attack is necessary at all costs, and so that’s why I will never scout from my attacker city, now that is not to say that I will not keep scouts in my city. Why no beacon tower in the first build but the second? The cottages are obviously to supply a workforce for the mills, and a supply of idle workers to train, which is about 23000 idle pop when 100% loyalty and filled with peasants. Well for those who would agree that an attacker city should be consisted of mainly barracks. Why A split between the cottages/barracks? And for those of you who would rather train in your attacking city that is why I offer the three build options. Then you might ask well then where are you supposed to get troops? My answer will be to reinforce the city from your other cities. This is probably the maximum you will ever be able to buy with ONE city when correctly built. This first build strategy would also fall under as the maximum storage strategy because you’re buying all the food you can with as much gold as you can earn. This is a war city yes, so why no barracks in the first build option? The first build option is merely to maximize gold production to feed a larger army. There’s enough to feed one million archers hourly, and still have some left over. This could feed nearly 40k catapults an hour. This is enough to buy 244,860,000 food at. 7 gold each, you would make 816200 gold an hour from selling the wood, and you would make 19,588,800 gold a day just by selling your wood production at. With full bonuses, and sawmills you would earn 220,000 wood an hour without bonuses, but with 10 level ten forests you would earn 230% more wood a day, and 330% with a 100 political hero, and 430% with level ten science for woodcuttingĢ20000x.23=50600x10=506000+220000=726000+220000(he ro with 100 politics)=946000+220000 tech plus=1166000 production an HOUR You will earn a little over 911k gold a day enough to buy 18.255 million food a day. This could feed a very large army, and just imagine what you will earn for the rest of the day at 50% tax, and loyalty.Ģ7x4500=121500x.5=60725x.5=30375x22=668250 This is enough to buy 4.86 million food at. The 27 cottages at level 9 with 100% tax for two hours (and 90-100 loyalty) will make 243,000 gold. P.S.-You can also “store” your food in the market so that all your food supplies don’t get stolen, but if it’s stored in the market then if you run out of food in your city your troops will leave, or some of them will. The idea is that with this you will be able to afford all your food because of all the money, and this strategy does have good backing when you look at the math, but for those less active (me) not such a great strategy. The wood and gold strategy is basically a strategy to which you build 40 lumber mills, and sell the wood on the market, and buy all your food. (Tried to order this so that one strategy will easily support the next one?) I will also try to tell explain how to create an entire system made for warring. ![]() Understand that people have many different ideas on this, but I will try to explain some of the more “open” strategies for a good build, and then support the builds that I offer. The obvious subject of this topic is war/attacker cities. Ummm, after reading this you will probably have many of your own thoughts bubbling, and after reading you will know how to build the perfect war city FOR YOU!Īlright so everyone should know what a war city is, if not then don’t read this! ![]() ![]() Alright so here is my guide to a few good war cities, well actually now some of it I am finally using took me some time to compose this.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |